A small workshop
for handmade games.
We make one thing at a time, finish it, and stand behind it. No dark patterns, no energy timers, no algorithm chasing. Just software with a point of view, built by hand and shipped when it's ready.
Sketchbound
A hand-drawn roguelite where your deck is your life. Every card is a heartbeat you spend; lose them all and you wake at the last campfire. Build a run, read the map, pick your road. And when a friend is nearby, pull up a second iPhone and fight the same boss together, no internet required.
Enter Sketchbound ›Qubiq
A calm, tactile puzzle about guiding cubicons through shifting gardens and glowing circuits. Two moods, one mind. No timers, no pressure. Currently in open TestFlight.
See Qubiq ›Not every project is a game. Two more apps we build and run, with the full story on their own sites.