iPhone Roguelite RPG Solo or couch co-op Ten languages

Sketchbound

Volume I The Redacted Throne

A physical card game that accidentally became digital. Your deck is your life, and every card is a heartbeat you can spend. Travel a hand-drawn world of campfires and crossroads, pick your road, and see how far the paper holds.

TestFlight, opening soon Take a look

Coming to TestFlight for iPhone. No accounts, no ads, no timers.

A night camp in Sketchbound: a traveler at the fire under moonlit mountains
The whole idea

Every fight is a quiet negotiation with your own lifespan. Spend a card to strike, lose a card to survive, and decide, turn by turn, how much of yourself the next mile is worth.

The good part

Couch co-op,
back where it started.

Remember passing a controller? Sketchbound puts that on the phone already in your pocket. Sit down beside a friend, connect the two devices over the air, and take on the same boss together, one deck each, one shared fight.

It runs on the local network, so there is no server, no account, and no login screen between you and the table. Just two people, two phones, and a monster that needs both of you.

  • Two phones, one boss. Each player brings their own deck to a shared health ledger.
  • No internet needed. Peer-to-peer over Wi-Fi or Bluetooth, right across the couch.
  • Nothing to sign up for. No accounts, no matchmaking, no lobby codes to type.
  • Drop in, drop out. Play solo any time; bring a friend in when one wanders by.
Room at the campfire

Made to be played by everyone.

Ten languages

Sketchbound reads in English, Spanish, French, German, Italian, Portuguese, Japanese, Korean, Simplified Chinese, and Russian, so the notebook feels like your own from the very first page.

Accessibility built in

Fully playable with VoiceOver, honors Reduce Motion for a calmer screen, and never relies on color alone to tell you what is happening. We want as many people as possible at the fire.

What you'll find inside

One notebook, a whole journey.

01

Your deck is your life

There is no health bar. Your deck is your lifespan and every card a heartbeat you can spend. Damage tears cards away, and what you lose stays lost until you recover it. Run dry and you don't die; you pass out and wake at the last campfire, a little wiser.

02

The road is yours to pick

Between fights you make camp: build your deck, read the folded map, and choose your road. Short and perilous or long and steady, each route is a string of hand-tuned encounters with real rewards on the far side.

03

A world drawn by hand

Every campfire, town, and creature is drawn in pencil and crayon at runtime, with no imported art. Weather rolls in, rivers run past the clearing, towns remember your face, and the title page grows a whole world as you play.

04

Classes, gear, and spark

Play Fighter, Mage, or Rogue, three minds reading the same cards differently. Equip what you find, ready a card for next turn, and stoke three spare cards into one brighter one at the town forge.

05

Hunts, bosses, and a notebook

Warm rumors become trails, and trails lead to signature bosses with their own tricks. Your field notebook fills with everything you've faced, felled, and figured out: a record of the run that was.

06

Built to respect you

Local-first and offline. No servers, no accounts, no ads, no energy timers, no notifications begging you back. Play for a minute or an hour; the forest is patient, and camp is never far.

A look inside

Drawn as you play.

No two runs, or two pages, look quite the same.

Make camp for the night
Make camp for the night
Spend cards to fight and survive
Spend cards to fight and survive
Read the road ahead
Read the road ahead
Your deck is your life
Your deck is your life
A town that remembers you
A town that remembers you
A cover page that grows
A cover page that grows
See your own reflection
See your own reflection

Wake at the campfire.

Sketchbound is heading to TestFlight for iPhone. Leave your name and we'll point you to the beta the moment the first seats open.